Valorant Boost: New Mid Act Agent Tier List

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By Devwiz

Welcome! Brace yourselves. Patch 10.10 has dropped, and with it comes one of the most disruptive meta shifts we’ve seen in recent Valorant history. The reigning kingpins of the ranked ladder—Tejo and Breach—have been nerfed, and what’s left in their wake is a totally reshuffled power dynamic that’s sending ripples through both pro play and ranked queues.

This isn’t just an update. It’s a full-blown call to arms. Whether you’re grinding ranked, running scrims, or preparing for tournaments like Masters Toronto, you need to understand this patch and how it reshapes the entire agent ecosystem. One wrong pick, one outdated comp, and your squad could collapse before the buy phase ends.

So let’s cut through the noise and dig into the real tier list for Valorant Boost Guide for Patch 10.10—updated, battle-tested, and brutally honest. Spoiler alert: Tejo is now hot garbage. But you’ll need to keep reading to understand why, and who’s rising to take his place.

Duelists – Jet Remains Untouchable While Way Plummets

The Duelist category sees some dramatic shifts this patch, but one thing remains clear—Jet is still at the top.

Jet continues to reign supreme in the S-tier not because of buffs, but because of everything else crumbling around her. No other duelist matches her mobility, versatility, and safety in engagements. With her dash still as potent as ever, paired with initiator utility, Jet becomes a nearly unstoppable entry threat or lurk menace. Her updraft-glide combo opens up unpredictable vertical plays, and nobody wields an Operator like her.

At the bottom, we find Way, who plummets into D-tier. Her release hype has fizzled out fast. With no buffs, no team synergy, and no standout performances in pro or ranked play, Way currently holds the lowest pick and win rates among all duelists. Her skill set lacks the self-sufficiency and impact needed in high-pressure scenarios. She’s not solo-carrying rounds, and she’s not enabling the team either.

Meanwhile, Yoru and Raze continue to solidify their roles. Yoru’s rise over the past months has been a joy to watch. With a high skill ceiling, he rewards creativity and outplays—especially in coordinated play. Raze stays relevant thanks to explosive utility and map control, and despite minor visual tweaks to her kit this patch, her power level is untouched.

Controllers – Viper Fades, Omen and Clove Rise

The Controller meta is evolving into a more dual-controller focused game.

Omen climbs back up the tier list thanks to his insane flexibility. Not only can he play the traditional smokes role, but in Icebox, we’re seeing pro teams like Sentinels and Paper Rex run double-controller comps using Omen alongside Viper. This combination lets teams cycle vision denial and lock down sites without relying on a second Sentinel.

Clove, meanwhile, continues to dominate ranked with a unique, self-sufficient playstyle. Smokes from beyond the grave? An emergency resurrection? An AoE team buff? It’s all there. Clove is an ideal choice for solo queuers who get stuck filling controller and want more impact than just placing smokes and dying.

As for Viper, she sees a drop to B-tier. She’s still essential on Icebox and serviceable in double-controller comps, but her days as a solo controller on most maps are over. Her strength is now situational, not universal.

Initiators – The Tejo Collapse and Breach’s Diminishing Shine

This is where the patch’s most significant narrative lies—Tejo has fallen.

Once feared for his lethal post-plant control and map-stalling salvo barrage, Tejo gets gutted in Patch 10.10. His guided salvos are now split into two charges, each only doing a fraction of their former damage. You can no longer 100–0 an enemy with a single salvo. On top of that:

  1. Activation range reduced (55m → 45m)
  2. Stealth drone cost increased
  3. Armageddon ult cost up (8 → 9 orbs)

The result? Tejo drops to B-tier. He’s still viable for team play, but now he requires careful planning and combo setup to get value. His days of single-handedly controlling entire post-plant rounds are done.

Breach, Tejo’s long-standing partner in crime, suffers a minor delay nerf to his fault line—adding a 2ms delay to activation. While not catastrophic, it slightly weakens his timing windows. Still, Breach stays in A-tier for now due to his massive disruption potential and synergy with fast entry agents.

With both Tejo and Breach fading, this opens the door for Sova, who may become the most important initiator in both ranked and pro play. His recon capabilities, lineups, and post-plant pressure offer unmatched information gathering and utility.

Fade and Gecko also maintain strong positions. Fade’s prowler and ult offer control and fear pressure, while Gecko’s utility-heavy, self-sufficient style continues to be reliable in most situations.

Sentinels – Vice Is the Queen of Delay, Sage and Cipher Still Deliver

Valorant is increasingly about stalling and delaying, and no role exemplifies that more than Sentinels. In Patch 10.10, one Sentinel stands out:

Vice sits firmly in S-tier

Her kit is practically made for delaying:

  1. Traps that can be activated remotely
  2. Thorns to zone or split enemy pushes
  3. Flash utility that can be reused
  4. Rifle disarms that shift the tempo mid-round

Vice is a sentinel that scales with map knowledge and creativity, which makes her a nightmare for opponents who try to brute force through setups. She’s prevalent in both pro play and ranked, and it’s likely just a matter of time before Riot hits her with the nerf hammer.

Sage remains a strong A-tier pick

Sage continues to shine in ranked due to her simple but effective delay tools. Walls shut down rushes. Slows create hesitation. Her heal and resurrect offer longevity and swing potential in any round.

Cipher is the lurking king

He’s the only agent capable of covering two flanks simultaneously, no matter where he is. Even when detached from his team, Cipher’s value remains due to his passive information and trap reliability. He thrives on large maps and in default-heavy playstyles.

Killjoy and Chamber, while still viable, fall behind in flexibility. Killjoy relies on proximity, and Chamber’s nerfs have left him in a utility limbo that’s hard to justify in most comps.

Meta Comps – Double Controllers, Hybrid Supports, and Initiator Flex

Patch 10.10 is ushering in hybrid comps and multi-role flexibility.

Double controller comps (e.g., Viper + Omen) dominate Icebox and certain maps where map control is key.

Controller-Initiator hybrids, like Clove, offer new options for flex-fill players in ranked.

Less emphasis on double initiator, especially with Tejo nerfed and Breach weakened.

Expect to see team comps shift toward:

  1. 1 Duelist
  2. 1 Sentinel
  3. 2 Controllers (or 1 Controller + Clove)
  4. 1 Initiator (preferably Sova or Fade)

Who to Main in Patch 10.10 – Top Picks by Role

Duelist:

  1. Jet (S-tier)
  2. Raze (A+)
  3. Yoru (A)

Initiator:

  • Sova (S-tier)
  • Fade (A)
  • Gecko (A)
  • Breach (A-)
  • Tejo (B)

Controller:

  • Clove (S-tier)
  • Omen (A+)
  • Viper (B)
  • Astra (B)

Sentinel:

  • Vice (S-tier)
  • Sage (A)
  • Cipher (A)
  • Killjoy (B)
  • Chamber (B-)

Final Thoughts – The New Era Begins

Patch 10.10 is a statement in this amazing Valorant Boost Guide. Riot is clearly moving away from easy post-plant meta abuse and pushing for higher skill expression, flexibility, and role creativity. For you, this means one thing: adapt or fall.

Tejo may be done, but the meta is alive with new potential. From Vice’s oppressive stall kits to Sova’s resurgence and Jet’s consistency, you have a lot of tools at your disposal to climb. And if all else fails? Play Clove. Seriously.

Now is the time to reevaluate your pool, understand your role in the comp, and take advantage of this fresh, dynamic meta while others are still trying to catch up. Welcome to the new age of Valorant—don’t get left behind.

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